Plz don't remove my head!

Hey all. Another fan of the old has arrived. :)

My name is Marianne (Mari for short if you prefer) and I'm from someplace in Southern Maryland. Retro gaming is such sweet nostalgia to me.

As much as I enjoy the last generation console systems that are around my home, I enjoy the far older PC stuff too. And I have my two very old Nintendo systems (SNES and N64). It's only a matter of time until I get those games again from WiiWare once I get a Wii later.

It's nice to know that the interactive fiction gaming will never die. By the weekend I'll be trying out Inform 7, in which you can make text adventure games off of it. I found a sweet tutorial and printed it all out. I7 doesn't seem to be oh so complicated or elitist. It seems simple enough that it saves anybody the frustration of having to gain knowledge of the MS-DOS coding/scripting before even starting to write out an IF game.

Out of all the text games I've played and enjoyed that I can remember, there are two. Amnesia, in which is a tricky and somewhat humorous game (you start with little to nothing to wear, and the responses from the hotel personnel are amusing), and Sleuth, in which is like the game Clue, only no gameboard and you get the mansion and characters instead. In Personalized Sleuth, you enter the names, last name optional and not required. Good times I've had on Sleuth indeed. I hope to create something inspired off of either, or at least something entertaining and worthwhile!

Old pc game

I've been researching a game I used to play on Windows 3.1 but could not find any answers. From what I recall it was point-and-click (I think) style with a purple and black general pattern to the scenes. It was a spooky game where you tried to find clues to some sort of mystery maybe. It was set in a house with a Victorian feel to it. The closest game that may have in fact inspired it was something called Mystery House. I know it was not this game because the screen-shots of that game look more primitive than the game I'm trying to remember. The Colonel's Bequest is another game that seems somewhat like it from my findings except that the game I remember seemed to have more paranormal elements than Colonel. Some details I can think of from the game in question include a scene outside near a shack or something with a creepy farmer/maintenance guy (holding a pitchfork?). There was a dining room and some kind of bedroom that had either a ghost of a woman or dead woman or something laying on a bed.

Game Creators

Game creators are a great way to unleash your creativity and have some adventures in the process! Today I'm going to talk about three old game creators that are still a whole lot of fun.

1) Adventure Construction Set (Electronic Arts, 1987)

ACS is a remarkable little toy that you can waste hours of time on. It allows you to create mini "adventures" that are more like RPGs than classic adventure games. With ACS you can create maps of worlds and dungeons, create characters and monsters, create and use normal and magical items, create in-game text boxes, and all sorts of other fun little details.

One of the best features of ACS is the map-making capabilities. You can create complex dungeons in which there are stairs, hidden doors, trapdoors, magical portals to other places on the map, place objects (including user-created objects), etc. There are different kinds of terrain to choose from, such as forests, mountains, lakes, rivers, and other standard kinds of terrain. ACS is one of the best tools I've seen for mapping Interactive Fiction games, but sadly this does not seem to be widely recognized by the IF community at large.

Some people have claimed that it can't be used under DOSBox, but this is not true because I discovered a trick to make it work. ACS will ask you to insert a "game disk" in a floppy drive, but the way to get around this is to mount a directory as a floppy in DOSBox, then when ACS asks you to insert one, switch to your main OS and temporarily remove the files from the "floppy's" directory, then restore the files once ACS has created the disk. Overall, ACS is quite dated, though. It has a limited 4-color palette, and you need to greatly reduce the speed of the game to play it because it is not completely turn-based: your time can run out much too quickly to perform an action during gameplay. Still, this is one of the earliest game-creation systems that didn't require any programming knowledge, and it packs a whole lot of fun in a small package.

2) Forgotten Realms Unlimited Adventures, (SSI/Micromagic, 1993)

Unlimited Adventures, or FRUA, really lives up to its name. It is one of the best RPG creation tools ever made, IMHO. Unlimited Adventures uses AD&D mechanics, which was officially licensed to Strategic Simulations Inc (SSI). SSI then created many classic "Gold Box" AD&D RPGs, such as Pool of Radiance and Champions of Krynn. This was a great move in gaming history, since SSI is without a doubt one of the best, if not the best strategy companies in the history of computer gaming. There are other RPG creation systems, most notably Bard's Tale Construction Set, but Unlimited Adventures is not only a quality product, but it is incredibly easy to use, and you can create your own "Gold Box" RPGs with it.

With FRUA, you can create your own world and dungeon maps, use your own images for character pictures, customize many features of the game environment, and of course you can design and play games with it. There is still a hardcore community of FRUA users and many game utilities, patches, artwork, and user-created modules can be found at the UA File Archive. FRUA is still being kept alive through a remake project called Dungeon Craft, which allows people to create and play FRUA games for free. But while Dungeon Craft works in Windows and has some significant improvements over SSI's creation kit, there's something really special about the original to me because it is closer to the spirit of the old Gold Box classics.

3) OHR.RPG.CE (Hamster Republic, 2001)

Hamster Republic RPG Creation Engine was never a commercial product, but it is still one of the best RPG creation tools around. While it isn't quite as old as ACS and FRUA, the original DOS version written in QuickBasic has that old skool feel to it. OHR.RPG.CE takes more work and patience than either ACS or FRUA, but the results can be very rewarding. There is also more portability with OHR.RPG.CE, because you can play the user-created games in Windows, DOS, and Linux.

There's also a thriving community built up around this nifty little game creator, and many user-created games can be downloaded for it. While I personally don't enjoy it as much as I do FRUA and ACS, the fact that it is a versatile freeware game creator makes it worth mentioning.

Now go forth and make some games!

Beneath Apple Manor, COLAP

Beneath Apple Manor is a fun little Roguelike game that was released for the Apple and the PC in the early 1980s. Don Worth, the creator of the game, has released it into the Public Domain! It can be downloaded from Don Worth's Homepage or from Home of the Underdogs. It works quite well with DOSBox.

However, unlike the picture I've posted here, the text and graphics are a dark gray. In order to get high contrast white on black, I have used a contrast utility for DOS called COLAP, which I have just spent about 25 minutes trying to find a download link for, and I finally gave up. If anyone knows where the link to download COLAP is, feel free to post it in a comment, because it's a highly useful utility for increasing the contrast of DOS applications.

Changing Graphics Programs To Grayscale in DOS

I found a DOS program called COLAP which will increase the contrast in DOS. It's a very nifty little program. I've also been experimenting with the Hercules emulation in DOSBox, which is totally in black and white. With a TSR called SIMCGA, I could simulate a few CGA programs in black and white, which is also very helpful, because sometimes the colors of a program make it difficult for me to use them. But I can run only a few programs in Hercules mode. What I've been searching for is a program that will change CGA, EGA, or VGA programs into monochrome (or grayscale) when they are in graphics mode. I don't know if this is even possible. I have a program called GMODE which will change the prompt screen into graphics mode, but I can't figure out a way to change a CGA program with 4 colors to grayscale, and I'm not sure it's even possible. I wish I had a monochrome mode on my monitor so that I could switch it between color and grayscale when I needed to. If anyone knows how to view all applications that use graphics mode to grayscale, I'd appreciate it if you let me know how to do it. I've found various applications to change VGA palette, but as far as I can tell they only work in Text Mode, not graphics mode.

old pc game wth a monk+ tower+monsters

I've been googling like crazy to find this PC game from the 90s I believe.  Even the name is good for me.

This PC game was around the same time of the Keen series when I was playing.  


There are monsters locked up in a tower and you are a monk who is put into the tower to kill all the monsters.  You kill the monster by shooting herbs at them that you pick up along the way or jumping on the monsters.  Herbs are like clovers and red stuff I can't remember and many others. The monk wears sandals and the floor plan is made out of squares.  so you can only walk up down left right not diagonal.  

Some of the monsters: a largish blue spider, a monster that looks like a red umbrella.

You can teleport and you can puch things around.  You can also turn on/off light switches by moving your entire body infront of the light switch and pressing up ro down.

You must drink and eat to keep your health up.

You can also become poisoned and your screen will shake.  time will fix this

You can also become invisible to the monsters for a limited of them if you get the right elixir.

im sorry that is all i can remember.

I really do hope some one can help me
more totoro

Old Windows Game??


I'm looking for an old Windows game, it came preinstalled on Win98. 

It had colored mice and a few traps and you tried to get them in groups of a certain number and then they're run off and new mice would keep running and you tried not to get backed up. They ran in a clockwise pattern but I CAN'T REMEMBER THE STINKING NAME!!!!!!

I would LOVE to find this game somewhere 
*online? download? emailed? anything?*
and I really really appreciate any help with this!

  • veuzer

Earthworm Jim 3D A Walkthrough Question

I've almost finished Earthworm Jim 3D, even not almost, but completely finished. But there's besides some bonus mode which I still can't open. One should collect all the cow udders, (yeah, that's the main aim of the game) beat all the bosses and collect 1000 marbles to open it. In no way I can't complete the last task.

42,18 КБ

So, would you please help me to get all the marbles? For those ones who didn't play this awesome game I've made the description of the incomplete level and downloaded the game archive, so that you could play.

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Game download
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  • slyfoot


I found an old DOS screensaver that is truly mesmerizing: TUNNEL.ZIP. It's a neverending rainbow tunnel of psychedelic color, with concentric rings of light that become smaller and smaller until they reach the center of the screen. It's very simple and yet it has a very powerful effect. I haven't seen anything, anywhere, that could put me in a near-hypnotic trance so effectively. Another trippy screensaver is ACIDWARP.ZIP All of the screensavers that I tested work just fine with DOSBox too.

  • malunya

RightWriter 7.0

Hello everybody

I hardly need a very old program called RightWriter 7.0 (Windows version). It's a stylechecker. I know that they don't sell it any longer but I believe that someone may still have it on floppies.

I could even buy it...

Any help is highly appreciated.